Changelog 04/02/2022
It's been a very busy week and not much has been done.
Last week I already wrote that I would do additional functionality for game classes.
Ranger ideas completed first
I wrote about ranged weapons earlier, in this comment I will talk about ranger traps for monsters and about their installation.
I had to modify the traps once again. From new:
- trap types
- traps set by the player and not
- monsters AI - holds the monster in the trap for the required number of moves
And the frosting on the cake is setting traps on the map at the selected location.
Changed the char for the traps that the player places.
In essence, from the ideas voiced earlier, the ranger is now completely ready to hunt devils.
Pickaxe - done
Fixed an issue with the infinite use of a pickaxe. Now the pickaxe works for a strictly limited number of moves and then breaks.
If you want to dig walls - buy a new one.
That's all folks.
IZBISHE
Status | Prototype |
Author | krambambula |
Tags | Roguelike |
More posts
- Changelog 05/14/2022May 14, 2022
- Changelog 04/30/2022Apr 30, 2022
- Changelog 04/23/2022Apr 23, 2022
- Changelog 04/16/2022Apr 16, 2022
- Changelog 04/09/2022Apr 09, 2022
- Changelog 03/26/2022Mar 26, 2022
- Changelog 03/19/2022Mar 19, 2022
- Changelog 03/12/2022Mar 12, 2022
- Changelog 03/05/2022Mar 05, 2022
Leave a comment
Log in with itch.io to leave a comment.