Follow krambambula
Follow
Following krambambula
Following
Add To Collection
Collection
Comments
Devlog
IZBISHE
←
Return to IZBISHE
Devlog
Changelog 05/14/2022
May 14, 2022
by
krambambula
#roguelike
Refactoring Engaged in refactoring of all the accumulated functionality. First I want to complete it - so that I can continue calmly. However, some new features have been added. Weapon wearout To make...
Continue reading
Changelog 04/30/2022
April 30, 2022
by
krambambula
#roguelike
Chests and their contents In the first post with the announcement of the game there was a list of features that I would like to do in the near future. One of these features were chests. And now their...
Continue reading
Changelog 04/23/2022
April 23, 2022
by
krambambula
#roguelike
No, Mario, the rat tail quest is in another dungeon. This week was not up to the quest, but there were many caves. Into the caves I made a similarity of a cave generator to a drunkard walk last time a...
Continue reading
Changelog 04/16/2022
April 16, 2022
by
krambambula
#roguelike
Another week behind. The project is already two months old. Time flies fast. Shield for Warrior class - done As I wrote earlier, if a player wants to play the role of a warrior with a shield, this is...
Continue reading
Changelog 04/09/2022
April 09, 2022
by
krambambula
#roguelike
Not much new has been done. First, about a few bugs. Bug with new pickaxe and sling If a pickaxe was used and broken, when buying a new pickaxe, it also remained broken. With a sling it was identical,...
Continue reading
Changelog 04/02/2022
March 31, 2022
by
krambambula
#roguelike
It's been a very busy week and not much has been done. Last week I already wrote that I would do additional functionality for game classes. Ranger ideas completed first I wrote about ranged weapons ea...
Continue reading
Changelog 03/26/2022
March 26, 2022
by
krambambula
#roguelike
The week turned out to be less productive than it was a last week, but a few interesting things were implemented. Let's talk about everything in order. New Font The previous ttf font that was set to u...
Continue reading
Changelog 03/19/2022
March 19, 2022
by
krambambula
#roguelike
It's been a busy week. Doors - the first prototype - done In fact, a unique tile has now been added, which allows you to separate zones. Before entering a room with a door, we do not know what is insi...
Continue reading
Changelog 03/12/2022
March 12, 2022
by
krambambula
#roguelike
So another week has passed... Lantern - done Own light source in the field of view. An example of a single lantern (below). Traps - done Traps are now invisible and hold the player in place until they...
Continue reading
Changelog 03/05/2022
March 05, 2022
by
krambambula
#roguelike
Another week has passed. Maps Added DLA ( pic ) and BSP ( pic ) map generation and also connected the loading of custom maps from .csv ( an example of a demons city ). Actually, the plans include cust...
Continue reading
Changelog 02/26/2022
February 26, 2022
by
krambambula
#roguelike
- Factions - done Made basic factions. If you are not one of "ally", then attack, if "ally" - do nothing and do not even show interest. From ideas, add more leadership, what if the leader is to follow...
Continue reading
Changelog 02/19/2022
February 19, 2022
by
krambambula
1
#roguelike
What is currently ready? Added new render bars with stats Gold as a resource NPCs and shops (buying/selling items) Animation for battle with monster (thanks to u/fukifino_) Game over screen Sin accumu...
Continue reading