Changelog 02/26/2022



- Factions - done

Made basic factions. If you are not one of "ally", then attack, if "ally" - do nothing and do not even show interest.

From ideas, add more leadership, what if the leader is to follow him.

- Ranged monster attacks - done

Now monsters also have ranged attacks. Ranged weapons are still in development.

- Moving neutral monsters, moving NPCs - done

NPCs have learned to walk randomly. Monsters are not far behind and also know how.

- Creating traps - fifty/fifty

The first prototype of the trap has been created. The trigger on the trap works. Two questions hung: how to hide the trap? how to make a semblance of a "stun" in actions.

- Add caves - drunkards - fifty/fifty

Added the generation of part of the dungeons according to the Drunkards Walk algorithm. I also want to try the standard generation of caves from the examples in the TCOD.

- A scroll that reveals the entire map.

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